Chris Murphy · 27 January, 2021
I'll be running this as a walkthrough in early February for the founders on Propel and, again, in late February for the students at Durham University.
I proposed to Chris McClelland and Ian Browne (Propel) that – instead of running a #NoCode workshop solo, in isolation – we contextualise it, so that the process is more like a typical design process (from brief to build):
- we start with a brief, explaining what Glyph is and providing pre-built content;
- we then use the content to introduce a short sketching interfaces workshop, so:
- everyone understands how applications work, usually across a series of connected screens, by explaining systems thinking using Draw Toast;
- everyone is reminded that they’re able to draw; and
- everyone works as a part of a team, using Crazy 8s to sketch out interfaces for the recreated Glyph app.
- we use the outcomes from the sketching interfaces workshop as the raw material for the #NoCode workshop, i.e. participants are using their sketches to inform how they build their #NoCode app.
The structure for the first Propel workshop is as follows:
- Sketching Superpowers
- Draw Toast
- Sketching Interfaces
- Design an App: Glyph (Crazy 8s)
- Meet Glide
- Glyph Google Sheet (Content Supplied)
- Build App